My shoulders ached and each day the weight got heavier and heavier. I was in the middle of my first semester of graduate school, and the stress was mounting. I was lost; not in the sense that I was at a crossroads. Instead, I was in a foreign city, unable to even read the map. I knew that in the next four semesters I needed to write my thesis, but I had no idea what I wanted to research. I had done a lot of pondering and soul searching, but hadn’t reached a conclusion. I knew that I didn’t need to choose a topic for my thesis, but the sooner I chose the sooner this weight and stress would leave.
My younger brother was binging on the old family N64 console to unwind from the stress of his business degree. I went over to hang out with him and caught him trapped in the Water Temple from Ocarina of Time, and something fell into the hole in my heart. I hadn’t played a Zelda game in close to a decade, and had played minimal video games for a long time. I had no idea what would fill this gap in my research interests, and had never thought it would be video games. I had played a lot in my youth, but had become distracted with the responsibilities of life: getting a college education, getting married, and raising two sons.
But watching my brother struggle with this 18-year-old game startled me into remembering my love for Zelda. After my short exposure to Ocarina of Time, I knew what my thesis had to be about.
During my preliminary research, I expected there to be scholarly articles and studies on The Legend of Zelda. I had previously dipped my toe into the waters of what academics were saying about Harry Potter, and expected a similar tidal wave. I was mistaken, and bewildered. The studies performed on video games have not tapped into this iconic series, which includes some historic hits. This game series changed my life and my childhood, so I was disheartened to discover very little has been said about it, and decided that this would be my niche—writing about The Legend of Zelda.
My mission
Following this determination to become a video game scholar that specializes in the Zelda games, I felt a need to replay the series. So I dusted off a game I haven’t played since my first experience in high school, The Wind Waker. I sat down one week and crammed in as many hours of gameplay as possible into a few nights. In just a few days I got through the first two acts of the game, with only two dungeons and the Triforce quest left. But while my marathon gaming got me that far, it was probably the most fun part of the game. I’ll talk more about my experience with the third act of this game in my upcoming book, The Mythology of Zelda: Textual Analysis of The Wind Waker.
Following this revelation, I’ve devoted myself to writing my thesis on Zelda and crafting a manuscript on my recent experience with The Wind Waker. I’m 33,000 words in, and revising my second draft. I hoped to have it finished by September, but its looking more likely that I’ll publish in February or March.
Video games are still a relatively new medium and their effects are still being researched. They do not yet carry the same scholarly weight as literature, or film. However, when asked what this source of entertainment could offer, Tom Bissell gives this reply:
So what have games given me? Experiences. Not surrogate experiences, but actual experiences, many of which are as important to me as any real memories. Once I wanted games to show me things I could not see in any other medium. Then I wanted games to tell me a story in a way no other medium can. Then I wanted games to redeem something absent in myself. Then I wanted a game experience that points not toward but at something.
This quote, from his nonfiction book Extra Lives: Why Video Games Matter, is his reflections on the months he spent playing Grand Theft Auto. He came to the conclusion that perhaps all games can do is point the player back at themselves, exposing what the player wants and embodying what they seek. So for me, Zelda games embody what I want them to. They are portals into my desires, reflecting what I seek for in entertainment.
But why do video games matter? Why am I writing a book about my experience with The Wind Waker and what I find valuable about this game? Why do I want to specialize so heavily on game studies and Zelda as a professor? The Legend of Zelda is a powerful, classic series of video games that continues to resonate with and impact me and my scholarship. This series is full of games that suck 50 hours or more out of players, with multiple playthroughs—significantly more time than a movie and other forms of entertainment. This large investment of time and interaction makes the Zelda series valuable and worth researching to better understand the potential of this art form.