What an experience. I have had the chance now to attend a few different academic conferences, and can now compare and contrast them all. While a couple of theme (ICA & NCA) are communications-based, and mostly filled with comms scholars, DiGRA was the one that was focused solely on video games as a medium, capturing the interdisciplinary aspect of the field. NCA and ICA also were stateside, but still had different flavors compared to each other. I know that many institutions have their “go-to” conferences that they recommend their faculty attend (mostly the big name ones), I’m not sure which of the three I’ve attended really felt more like home.
I think I did like the international aspect of DiGRA, being surrounded by so many different voices and scholars from so many different regions and countries. It was cool to hear about how different and also how similar video games are in Australia, Germany, and China to name a few of the countries represented. And DiGRA felt very young, not a lot of big egos and old guard. And the papers presented felt very theoretical. It is nice as a PhD student to know that there are research projects out there that aren’t focused on the methods or the findings. I felt like at ICA and NCA, sometimes the focus was on the experiments conducted, or the quantitative data presented. From my scientific paradigm, sometimes I just want to explore what is going on first, try to explain why it is happening, or understand what has been researched related to it. Especially when I move into my dissertation, where a lot of the questions are “what are you doing?” or how am I going to measure it.
DiGRA also gave me a lot to think about when it comes to eSports and university teams. There is a little part of me that wants to get more involved, but probably not for my dissertation. I feel very much energized and motivated to keep researching, even if I didn’t get nearly as much writing done as I hoped. Perhaps it was good for my mental health though to play video games in Japan and act a tourist though.